Monday, March 10, 2008

Operation: -RED TIDE- AAR and Gallery


You can start posting your comments and AAR in the "Comments "section. Overall it was a fun game.

RED STAR

You "Yankee imperialist dogs" were lucky this time. We will regroup and reorganize at our hidden training facility. Supernova has killed and dismembered the leadership in charge, and be assured our resolve has only deepened after this slight adjustment to our goal of domination of the Moss-land and surrounding territories.

Red Star Team: Mike 3 - Sergeant - AAR

VICTORY or DEATH!!!

A number of us were unfortunate enough to experience this at the hand of Super Nova. BLAM! BLAM! BLAM! ... Seven shots shattered the stillness of the night as Super Nova discharged his custom Desert Eagle personal sidearm, and summarily executed 3 commission officers (the on-scene commander among these) and 4 non-coms for failing to secure victory in the San Miguel campaign.

I was lucky that the Desert Eagle only had a 7 rounds capacity, because I was the next noncom about to have his brain matter and skull fragments decorating the wall behind him. Disgustedly, Super Nova hurled the prized weapon across the war room and stomped out of the blast door. Everybody stayed out of his path.

It was easy to understand our leader’s wrath. There was much riding on the success of the San Miguel campaign.

On the Red Tide ops, observers from an ex-KGB run corporation _______-_______ (NATO code name: Airsoft Extreme), and Montagne Visage Surplusse (NATO code name: Mountain View Surplus) ran by a French-Congo warlord, came along for the duration to evaluate business opportunities. Had the campaign been a success, then the San Miguel government would require massive quantities of hardware and other military supplies to equip and outfit its armed forces to comply with Red Star’s standards. Super Nova would have been the broker for these lucrative transactions and profit handsomely from the commissions.

So, besides saving face and establishing Red Star’s supremacy in the San Miguel region, Super Nova stood to gain financially as well. All these prospects of fortune and glory however, had gone up in smoke because of the incessant American interference.

Throughout the night, bitter firefights had broken out as opposing units viciously engaged in violent skirmishes in the inky darkness. Red Star’s forces had been severely diminished as the result of these skirmishes. Come morning, we had about a third left of our original numbers. Any conventional attempt at reinforcement and re-supply had met with disaster as the American carrier-borne airpower dominated the skies over San Miguel, and intercepted our slow moving, conventional troop-laden transport helicopters. The troops on the ground were effectively on their own, and could only make do with what they had with them.

The American vermin on the other hand, seemed to command an endless supply of manpower and materiel with which they saturated the battle area. All Red Star’s units were ordered to rendezvous on top of Punch Bowl and hold out until extracted. Unfortunately, that was easier said than done as we ran into ambush after ambush to the rendezvous point. We fought tooth and nail, often coming down to our side-arms in close quarter combat.
The killing was horrific.

The Red Star Medics were my greatest heroes in this terrible conflict. They risked their lives time and again to patch us up almost as fast as we got torn apart by enemy fire. But the brave medics could only do so much, and they too, were fighting a losing battle.

The attrition rate was so staggering, and ammo supply was running so critically low, that we could not have put up a fight for more than another 30 minutes. When all seemed lost, the on-scene commander received a coded message over secure Sat-Com that a flight of 6 ultra-classified prototype Thunder Hawk stealth gunships was en route. Using NOE (nap of the earth), they slipped past the orbiting American EWACS and fighter screen undetected. The ‘Hawks were racing straight for the infamous LZ Echo which was 2 clicks South-East of Punch Bowl. Their ETA was 15:00 Zulu - 35 minutes from the time Sat-Com contact was made with the commander. The gunships would only have 2 minutes on station once they flared out over the LZ to embark troops.

Red Star forces had lost over 80% of their original numbers over the last 2 day’s heavy fighting. With or without re-enforcement, there was no way we could resist the crushing American offensive. The on-scene commander concluded that this battle for San Miguel was beyond redemption. It was time to cut our losses and run to fight another day. He then made the fateful decision to broadcast the coded message “Order of the Red Star” to all Red Star units in the area. This code phrase ordered all units to break contact and retrograde to LZ Echo for emergency extraction. Those who did not make it to the LZ within 30 minutes of the broadcast of the Order would be left behind. We could not wait for anyone!!!

So, we all triple-timed to LZ Echo, avoiding contact as we could, or running right through ambushes if we must, and ran for our lives.

26 of us made it to the LZ just as the Thunder Hawks made their final approaches. Their side mounted miniguns roared at the cyclic rate of 3000 rounds per minute and cut into the pursuing Americans, while the tattered remainder of the proud Red Star commando contingent frantically and unceremoniously threw itself into the cargo holds.

Within 2 minutes of their arrival, the gunships lifted off and zoomed North-East at top speed, egressing the San Miguel region, never to return.

It has been 3 days now since we returned from the ops. And I am still wrestling with the aftermath in the war room. In my humble opinion, the on-scene commander should have been commended for having kept the enemy at bay for as long as he did. But instead … Victory or Death!


>>> Long live our leader Super Nova! Glory to the Order of the Red Star! <<<

6 comments:

Anonymous said...

I only wish I killed more of you Reds out there, for killing my american comrads!!!

Hippothefish said...

I had a great game.
The good:
Interesting scenario, great gameplay.
Got to use my brand-spankin-new pistol.

The bad:
I picked up 5 plastic bottles around the punch bowl on my way back with a flag. Please keep in mind what Doctor King said about respecting the area we play in.

The ugly:
I think we could make the game a little smoother by listening to and respecting the rules Dr. King lays out: Take your hits, confirm IFF BEFORE you shoot, and keep a positive attitude.

Good game everyone. Hope I'll see you all next year!

Anonymous said...

As we continued the battle for the punchbowl we realized that Redstar, the dirty disgruntled force that they are, were dug in all around expecting us. The battle commenced. Slowly us Americans fought their way up to the punchbowl. Soon we captured it. Eventualy Redstar regrouped and started to come through the bushes. Soon an all out fire fight ensued on enemies us americans couldn't see. Eventually we got control and started to dig in at the Eagles nest. Redstar blew through us and took the position. Immediately after we started to regroup to take the Eagles Nest back. It was a crucial position for the final assualt. After a brutal firefight Americans recaptured the Eagles Nest. With time running short we began our final assault. Redstar backed their position, and against all odds kept it. Overall, Operation Red Tide was a HUGE blow to Redstar and Supernova that us Americans believe they will never heal from!

mikeforceone said...

Hippo is correct: The only big infraction was a few players disobeying these rules.

1. staying "dead" for 3 minutes
2. not talking or gesturing when "dead"
3. calling other player out "I hit you" that will not be tolerated. we have spoken to the persons invlolved INCLUDING a few senior club members WHO KNOW BETTER.

We are going to start a "swear" jar . So be ready to PAY $$ for infractions, multiple infraction will result in penalty time and a fine, so remember...its up to you to play by the rules.

I for one thought the game was outstanding! 95% of the players played with honor and those of you who slipped a little, remember to clean it up next game or you will have to sit out and pay your $ fine.

M Smith
Mike 3
Mike Force One

Anonymous said...

I THOUGHT THE GAME RAN ALOT BETTER THIS TIME... I PERSONALLY HAD NO PROBLEMS WITH "FRIENDLY-FIRE", MIGHT BE DUE TO THE UNIFORM CHANGE (WORKED GREAT FOR ME)OR THE MENTION OF,IN THE LAST SET OF BLOGS, ABOUT CONFIRMING YOUR TARGETS BEFORE FIRING, I HEARD QUITE A FEW PEOPLE CALLING OUT "IDENTIFY!" BEFORE SHOOTING,WHICH SHOWS ME THAT PEOPLE ARE AT LEAST TRYING TO CLEAN UP THE GAME.
BUT...I ALSO HEARD ALOT OF "REFEREE-ING" OUT ON THE FEILD. CLEARLY ASSIGNED GAME MASTERS WOULD PROBABLY HELP OUT (SINCE THERE SEEMS TO BE MORE THAN ONE...I think). HAVING SOME RANDOM PERSON YELL OUT RULES ON THE FEILD ONLY STARTS TO DEJECT AND ANGER PLAYERS IN ALREADY INTENSE GAME. LEAD BY EXAMPLE DON'T PREACH.
CAN'T WAIT TILL NEXT MONTHS GAME OUT AT THE BROWNIE CAMP... SEE YOU THERE!

B. DAVIDSON

Anonymous said...

hi,

yeah...the it happened to me. one of the guys i shot out didn't know about the wound rule. i cleared him and he started yelling to his buddies -"he's wounded and he can keep firing...NEW RULE. hey guys, it's a NEW RULE!" i guess he also thought you could complain to others when you're dead.

weak.

read the rule books about the wound rule. this rule lets us keep playing and keeps the action going so people who are hit in this way don't have to re-spawn.

see everyone at the brownie camp. and remember try to bring everything that you need in ONE medium or small-sized backpack only. you will be sorry if you bring a huge backpack to the game because what you bring in (downhill) you have to bring UP (up hill) and the hill will test your courage. this game is NOT FOR WIMPS!!

hooah!